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CREATIVE DIRECTOR, ANIMATION DIRECTOR & FIGHT CHOREOGRAPHER

As a Creative and Animation Director I am responsible for the vision of the game, which includes game play, visual style, story, scripted events, and cinematic. I inspire and drive the artistic vision of in-game character animation, cinematic character performance, cinematic mise-en-scène, and camera. I oversee the creative process and give guidance to the team while insuring that all projects are delivered on time and on budget.

When creating any sort of story-driven sequences, storyboarding is very important. It helps me think through the messages and emotions I want to convey, and how to best stage an action sequence. I also enjoy defining animation solutions and processes to support game-play which includes the creation of Animation Motion Trees based on code implementation.
 

Below are compilations of my work as a creative and animation director

My New Channel
Robinson

Robinson

02:02
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Back to Dinosaur island

Back to Dinosaur island

01:30
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Ryse - Animation Director

Ryse - Animation Director

00:00
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Ryse Facial Performances

Ryse Facial Performances

02:25
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Ryse Son of Rome

Ryse Son of Rome

01:08
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Lead Animator & Animator Men in Black II

Lead Animator & Animator Men in Black II

02:02
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Dinosaurs: Giants of Patagonia

Dinosaurs: Giants of Patagonia

01:25
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SHAMAN spirithunter

SHAMAN spirithunter

01:00
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The Climb    Launch Trailer

The Climb Launch Trailer

01:39
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Metroid Prime

Metroid Prime

01:10
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FIGHT CHOREOGRAPHER

On set, fight choreography is one of the more complicated aspects of Mocap performance. My expertise helps to identify the design, style and scope of the action in order to create dramatic action sequences efficiently while ensuring minimal amount of Mocap editing.

COMBAT FLOW SHOULD FEEL NATURAL AND INTUITIVE

Our reactive brain is much faster than our cognitive brain. When we can consistently view our actions as though they “just happened” instead of a situation we need to deliberately initiate, we have successfully achieved an intuitive flow in combat.