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SHAMAN: SPIRITHUNTER : Summer 2018 - Playsnak - Present
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ROBINSON The Journey : Creative / Animation Director & Animator - Crytek - 2016
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THE CLIMB : Animation Director - Crytek - 2015
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BACK TO DINOSAUR ISLAND : Animation Director & Animator - Crytek - 2014
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RYSE Son of Rome : Animation Director / Fight Choreographer & Animator - Crytek - 2013
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PRINCESS & THE FROG : Lead Animator & Animator - Imperia Media - 2009
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A VAMPYRE STORY : Lead Animator - Imperia Media - 2008
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SUPER MARIO STRIKERS : Animation Consultant for Next Level Games - Imperia Media - 2005
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METROID PRIME : Lead Animator & Animator - Retro Studio Nintendo - 2002
MARTIN L'HEUREUX
ANIMATION DIRECTOR
IN_GAME & CINEMATIC CUTSCENES
My obsession for animation started long before I began my training and career. I'm fascinated about how animation brings characters to life and influences feelings and thoughts. I also enjoy defining animation solutions and processes to support gameplay which includes the creation of animation motion trees based on code implementation.
I have a strong understanding of animation principles and how they can be applied to video games. From bipeds to quadrupeds to flying creatures, I understand the physics and mechanics of different masses. When creating any sort of cinematic story-driven sequences, storyboarding is very important. It helps me think through the messages and emotions I want to convey, how to best stage an action, and pre-visualize / plan the sequences.
I'm a firm believer that no matter what role you take on you must always keep your hands in the creative process and continue producing content. Below is a compilation of animations I did while being an animation & creative director.